

Back to nif1, in Block list (window on the left), right click on the 0 NiNode (top line), Block/Paste branch. In the render window of nif2, right click on the part you want to add, Block / Copy branch. Save often and keep backups of various stages of your work. Keep in mind that there is no Undo in Nifskope. Open it in another instance of Nifskope.Ī few mods with plenty of cool 'loose' parts: The Pitt DLC, Tailor Maid, CRI Squad, Scavanger Outfits, Dragonskin Tactical Outfit, Military Equipment, Jill Valentine BSAA Outfit, FOOK2.

Go to File / Auto Sanitize before Save, make sure it's checked.Ĭhoose an outfit with a part you would like to add to nif1. Press f3, Block details window should appear on the bottom. This will display textures in the render window (only the ones in your data/textures folder, not those in. Go to Render / Settings, in a window that just popped up go to Rendering and click Auto detect game paths. Outfits that follow the body shape closely, ie Vault Suit, are usually best for this. bsa's with FOMM, and find the files you need in your data folder.Ĭhoose an outfit you would like to use as a base. There are quite a few tutorials on this, but i haven't seen one that would list all this information in a form easy to use for a complete beginner. Any suggestions on improving it are very welcome. I wrote this short tutorial on FOOKunity.
